HLSL shader editor and library tool, supports all five shader stages of the DirectX pipeline.
INFOGroup project, you control a firetruck and are tasked to protect your city from fires and beehives.
INFOAs a tools developer, I see myself as someone where other teams can trust on to support their work by creating and improving tools. Figuring out together with them on how and where the pipeline can be enhanced, where the editor can be extended to integrate new features, and so on. Or proactively research and develop new tools and improvements.
I am also someone who is eager to learn from everyone around him, and not scared of conveying my own knowledge to others.
One of the reasons why I decided becoming a tools developer is because of the immediate feedback from the users. Seeing them smile, and knowing that I made their job possible or just easier really brightens my day.